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Legendary Weapon
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룬 by type

  • LV 35 마때
  • 추천 0
  • 조회 4493
  • 방어구
  • 2014.05.30 13:04

Power

Rune Bonus 1  Bonus 2  Bonus 3  Bonus 4  Bonus 5  Bonus 6 
Rune of the Baelfire +25 
power
+10% burning duration +50 
power
25% chance to gain vigor for 5s when hit. (cooldown: 25s) +100 
power
20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
Rune of the Centaur +25 
power
+10% Swiftness Duration +50 
power
-50% Incoming Cripple Duration +100 
power
When you use a healing skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Rune of the Citadel +25 
power
+10% fury duration +50 
power
25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds) +100 
power
+20% Fury Duration; 50% chance when struck to summon a bomb. (Cooldown: 15 seconds)
Rune of the Elementalist +25 
power
+35 Condition damage +50 
power
+65 Condition damage +100 
power
+20% Burning Duration
+20% Chill Duration.
Rune of the Brawler +25 
power
+35 toughness +50 
power
+65 toughness +100 
power
When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Rune of the Fire +25 
power
+10% might duration +50 
power
25% chance to gain might for 10 seconds when hit. (Cooldown: 5s) +100 
power
+20% Burning Duration
when struck below 80% health, you gain a fire aura for 5 seconds. (Cooldown: 60 seconds)
Rune of Flame Legion +25 
power
+10% burning duration +50 
power
25% chance to cause burning for 1 second when hit. (Cooldown: 10s) +100 
power
+7% damage against burning foes.
Rune of the Mesmer +25 
power
+35 precision +50 
power
+65 precision +100 
power
+33% daze duration
Rune of the Ogre +25 
power
+35 Ferocity +50 
Power
25% chance when struck to summon a rock dog. (Cooldown: 90 seconds) +100 
Power
+4% damage
Rune of the Pack +25 
power
+10% swiftness duration +50 
power
25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds) +100 
power
+20% Swiftness Duration
+125 Precision
Rune of Hoelbrak +25 
power
+10% might duration +50 
power
25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds) +100 
power
+20% Might Duration
-20% Condition Duration applied to you.
Rune of the Scholar +25 
power
+35 Ferocity +50 
power
+65 Ferocity +100 
power
+10% damage while health is above 90%.
Rune of Strength +25 
power
+10% Might Duration +50 
power
+15% might duration
25% chance when struck to gain might for 10s. (Cooldown: 5s)
+100 
power
+20% Might Duration
+7% damage while under the effects of might.
Rune of Vampirism +25 
power
15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds) +50 
power
After using a healing skill, your next attack steals health. +100 
power
When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Rune of the Mad King +25 
power
+5% Condition Duration +50 
power
+15% Bleed Duration +100 
power
+20% Bleeding Duration; summon ravens to attack nearby enemies by activating an elite skill. (Cooldown: 45 seconds)
Rune of the Privateer +25 
power
+10% Might Duration +50 
power
25% chance when struck to shout “Yarr” and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20 seconds.) +100 
power
50% chance to summon a parrot. (Cooldown: 60 seconds)


Precision

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of the Eagle +25 
Precision
+35 Ferocity +50 
Precision
+65 Ferocity +100 
Precision
+6% damage vs. targets with less than 50% health.
Rune of Lyssa +25 
Precision
+5% Condition Duration +50 
Precision
When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s) +100 
Precision
When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Rune of the Ranger +25 
Precision
+35 Ferocity +50 
Precision
+65 Ferocity +100 
Precision
+7% damage while you have an active companion.
Rune of the Rata Sum +25 
Precision
+10% Poison duration +50 
Precision
+15% Weakness duration +100 
Precision
+20% Poison Duration
50% chance when struck to summon a radiation field. (Cooldown: 90 seconds)
Rune of the Thief +25 
Precision
+35 Condition damage +50 
Precision
+65 Condition damage +100 
Precision
When striking a foe from behind or the side, gain +10% damage.


Toughness

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of the Dolyak +25 
toughness
+35 vitality +50 
toughness
+65 vitality +100 
toughness
Regenerate health every second.
This bonus is no longer a static amount. It will scale based on a character's level, as well as scale slightly with the healing power stat.
Rune of the Earth +25 
toughness
+10% ProtectionDuration +50 
toughness
25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds) +100 
toughness
+20% Protection Duration
when struck below 20% health, you gain a magnetic aura for 5 seconds. (Cooldown: 90 seconds)
Rune of the Engineer +25 
toughness
+35 Condition Damage +50 
toughness
+65 Condition Damage +100 
toughness
While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items, gain +7% damage.
Rune of the Forgeman +25 
toughness
+10% Burning Duration +50 
toughness
+15% Protection duration +100 
toughness
When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
Rune of the Guardian +25 
toughness
+35 Healing Power +50 
toughness
+65 Healing Power +100 
toughness
When you block a foe's attack, burn that foe for 1 second.
Rune of Melandru +25 
toughness
+35 Vitality +50 
toughness
-10% Incoming Condition Duration
-10% Incoming Stun Duration
+100 
toughness
-15% Incoming Condition Duration
-15% Incoming Stun Duration
Rune of Mercy +25 
toughness
Gain up to 400 toughness while reviving an ally, based on your level. +50 
toughness
You resurrect allies with 30% more health. +100 
toughness
You revive allied players 20% faster.
Rune of Resistance +25 
toughness
-5% Incoming Condition Duration +50 
toughness
-10% Incoming Condition Duration +100 
toughness
When you activate a signet skill, you gain aegis for 8 seconds. (Cooldown: 30 seconds)
Rune of Svanir +25 
toughness
+10% Chill Duration +50 
toughness
-50% Incoming Chill Duration +100 
toughness
+20% Chill Duration; When you’re struck below 20% health, become a block of ice for 5 seconds. (Cooldown: 90 seconds)


Vitality

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of Exuberance +25 
Vitality
3% of Vitality is converted to Healing Power +50 
Vitality
5% of Vitality is converted to Precision +100 
Vitality
7% of Vitality is converted to Power
Rune of the Ice +25 
Vitality
+10% Chill Duration +50 
Vitality
25% chance when struck to cause an ice nova. (Cooldown: 30 seconds) +100 
Vitality
+20% Chill Duration; +7% damage against chilled foes.
Rune of the Lich +25 
Vitality
+5% Condition duration +50 
Vitality
+10% Condition duration +100 
Vitality
50% chance when struck to summon a jagged horror. (Cooldown: 60 seconds)
Rune of Sanctuary +25 
vitality
+5% Boon Duration +50 
vitality
25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds) +100 
vitality
When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Rune of the Trooper +25 
vitality
+35 toughness +50 
vitality
+65 toughness +100 
vitality
Shouts remove a condition from each affected ally.
Rune of Speed +25 
vitality
+10% swiftness duration +50 
vitality
25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds) +100 
vitality
+20% Swiftness Duration
+25% Movement Speed
Rune of the Warrior +25 
vitality
+35 power +50 
vitality
+65 power +100 
vitality
-20% recharge on weapon swap.
Rune of the Wurm +25 
vitality
+35 Ferocity +50 
vitality
+65 Ferocity +100 
vitality
7% of vitality is converted to ferocity.


Ferocity

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of the Air +25 
Ferocity
+10% swiftness duration +50 
Ferocity
When you use a healing skill you gain swiftness for 5s. (cooldown: 10s) +100 
Ferocity
+20% Swiftness Duration
50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20 seconds)
Rune of the Golemancer +25 
Ferocity
+35 precision +50 
Ferocity
+65 precision +100 
Ferocity
50% chance when struck to summon a golem. (Cooldown: 90 seconds)
Rune of Rage +25 
Ferocity
+10% fury duration +50 
Ferocity
25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds) +100 
Ferocity
+20% fury Duration
while under the effects of fury, gain +5% damage.


Condition Damage

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of Balthazar +25 Condition Damage +10% burning duration +50 Condition Damage +15% burn duration;
when you're struck below 20% health gain quickness for 5s. (Cooldown: 90s)
+100 Condition Damage +20% burning duration;
when you use a healing skill nearby foes are burned for 3 seconds. (Cooldown: 10s)
Rune of the Undead +25 Condition Damage +35 toughness +50 Condition Damage +65 toughness +100 Condition Damage 7% of toughness is converted to condition damage.
Rune of Tormenting +25 Condition Damage +10% Torment duration +50 Condition Damage +15% Torment duration +100 Condition Damage +20% Torment Duration
when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Rune of the Sunless +25 Condition Damage -5% Incoming Condition Duration +50 Condition Damage -10% Incoming Condition Duration +100 Condition Damage When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
Rune of Scavenging +25 Condition Damage 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds) +50 Condition Damage After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds) +100 Condition Damage 7% of vitality converted to condition damage.
Rune of Perplexity +25 Condition Damage +10% Confusion Duration +50 Condition Damage 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds) +100 Condition Damage 20% Confusion Duration
when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Rune of Orr +25 Condition Damage +10% poison duration +50 Condition Damage 25% chance when struck to inflict poison for 10 seconds. (Cooldown: 20 seconds) +100 Condition Damage +20% Poison Duration; when struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
Rune of the Aristocracy +25 Condition Damage +10% Might duration +50 Condition Damage +15% Might duration +100 Condition Damage +20% Might Duration
when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Rune of the Nightmare +25 Condition Damage +5% condition duration +50 Condition Damage +10% condition duration +100 Condition Damage 50% chance when struck to inflict fear for 2 seconds. (Cooldown: 90 seconds)
Rune of the Necromancer +25 Condition Damage +35 vitality +50 Condition Damage +65 vitality +100 Condition Damage +20% fear duration.
Rune of the Krait +25 Condition Damage +10% bleeding duration +50 Condition Damage +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds) +100 Condition Damage +20% Bleeding Duration
when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Rune of Grenth +25 Condition Damage +10% Chill duration +50 Condition Damage 25% chance when struck to inflict chill for 3 seconds. (Cooldown: 30 seconds) +100 Condition Damage +20% Chill Duration
when you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10 seconds)
Rune of the Afflicted +25 Condition Damage +10% bleeding duration +50 Condition Damage +15% poison duration +100 Condition Damage +20% Bleeding Duration
when you are downed, you create a death nova. (Cooldown: 30 seconds)
Rune of the Adventurer +25 Condition Damage +35 power +50 Condition Damage +65 power +100 Condition Damage When you use a healing skill you gain 50% endurance. (Cooldown: 10s)
Superior Rune of Antitoxin +28 Condition Damage -4% condition duration applied to you. +55 Condition Damage -8% condition duration applied to you. +100 Condition Damage -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown).


Healing Power

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of Dwayna +25 
Healing
+10% RegenerationDuration +50 
Healing
25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds) +100 
Healing
+20% Regeneration Duration
when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Rune of the Flock +25 
Healing
15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds) +50 
Healing
When the summoned bird strikes a foe, it also inflicts blindness for 5 seconds. +100 
Healing
When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Rune of the Grove +25 
Healing
+10% Protectionduration +50 
Healing
25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds) +100 
Healing
+20% Protection Duration
50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Rune of the Monk +25 
Healing
+5% Boon Duration +50 
Healing
+10% Boon Duration
25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
+100 
healing
+10% outgoing heal effectiveness to allies
Rune of the Water +25 
Healing
+5% Boon Duration +50 
Healing
25% chance when struck to remove a condition. (Cooldown: 30s) +100 
Healing
+15% Boon Duration
when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Rune of Altruism +25 
Healing
When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds) +50 
Healing
+10% Boon Duration +100 
Healing
When you use a heal skill, grant fury to nearby allies for 8 seconds. (Cooldown: 10s)


Non-primary Stat Runes

Rune Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6
Rune of Divinity +8 to all stats +10 to all stats +12 to all stats +14 to all stats +16 to all stats +18 to all stats
Rune of Infiltration +2% damage against foes with less than 50% health. +35 precision +4% damage against foes with less than 50% health. +65 precision +6% damage against foes with less than 50% health. When struck below 20% health, Cloak for 4 seconds. (Cooldown: 60 seconds)
Rune of the Traveler +8 to all stats +5% boon duration +12 to all stats +10% Boon Duration
+10% Condition Duration
+16 to all stats +25% movement speed
Rune of Life - +20 health -- -- -- -- 

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LV 42 마때  최고관리자
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  • Exp21,145
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